namespace Forays.Enums
{
    public enum TileType
    {
        WALL,
        FLOOR,
        DOOR_O,
        DOOR_C,
        STAIRS,
        CHEST,
        FIREPIT,
        UNLIT_FIREPIT,
        STALAGMITE,
        FIRE_TRAP,
        TELEPORT_TRAP,
        LIGHT_TRAP,
        SLIDING_WALL_TRAP,
        GRENADE_TRAP,
        SHOCK_TRAP,
        ALARM_TRAP,
        DARKNESS_TRAP,
        POISON_GAS_TRAP,
        BLINDING_TRAP,
        ICE_TRAP,
        PHANTOM_TRAP,
        SCALDING_OIL_TRAP,
        FLING_TRAP,
        STONE_RAIN_TRAP,
        HIDDEN_DOOR,
        COMBAT_SHRINE,
        DEFENSE_SHRINE,
        MAGIC_SHRINE,
        SPIRIT_SHRINE,
        STEALTH_SHRINE,
        RUINED_SHRINE,
        SPELL_EXCHANGE_SHRINE,
        RUBBLE,
        FIRE_GEYSER,
        STATUE,
        POOL_OF_RESTORATION,
        FOG_VENT,
        POISON_GAS_VENT,
        STONE_SLAB,
        STONE_SLAB_OPEN,
        CHASM,
        BREACHED_WALL,
        WATER,
        ICE,
        CRACKED_WALL,
        BRUSH,
        POPPY_FIELD,
        JUNGLE,
        GRAVEL,
        BLAST_FUNGUS,
        GLOWING_FUNGUS,
        TOMBSTONE,
        GRAVE_DIRT,
        BARREL,
        STANDING_TORCH,
        VINE,
        POISON_BULB,
        WAX_WALL,
        DEMONIC_IDOL,
        FIRE_RIFT,
        DEMONSTONE
    };
}